include ../opengl-dir.mk

PROG	= tests
SHADER_DIR = ./shaders
CFLAGS	= -w -s -O2 -ansi -DSHM
XLIBS	= -lX11 -lXext -lXmu -lXext -lXmu -lXt -lXi -lSM -lICE
LIBS	= -lglut -lGLU -lGL -lGLEW  
INCLS	= -I$(SHADER_DIR)/include  -I$(TOP)/include  -I/usr/X11R/include
LIBDIR	= -L/usr/X11/lib -L/usr/X11R6/lib  -L$(TOP)/lib 

#-L$(SHADER_DIR)/lib
#source codes
SRCS = $(PROG).cpp
#substitute .cpp by .o to obtain object filenames
OBJS = $(SRCS:.cpp=.o)

#$< evaluates to the target's dependencies, 
#$@ evaluates to the target

$(PROG): $(OBJS)
	g++ -o $@ $(OBJS)  $(LIBDIR) $(LIBS) $(XLIBS)
	g++ -o phong phong.cpp $(INCLS)  $(LIBDIR) $(LIBS) $(XLIBS)

$(OBJS): 
	g++ -c  $*.cpp $(INCLS) 

clean:
	rm *.o $(PROG) phong

