include ../../opengl-dir.mk

PROG	= stereo
CFLAGS	= -w -s -O2 -ansi -DSHM
XLIBS	= -lX11 -lXext -lXmu -lXext -lXmu -lXt -lXi -lSM -lICE
LIBS	= -lglut -lGLU -lGL  
INCLS	= -I/usr/X11R/include  -I$(TOP)/include  -I../../12 -I../
LIBDIR	= -L/usr/X11/lib -L/usr/X11R6/lib -L$(TOP)/lib

#source codes
SRCS = $(PROG).cpp

#substitute .cpp by .o to obtain object filenames
OBJS = $(SRCS:.cpp=.o) Camera.o
OBJS1 = ../../12/Point3.o  ../../12/XYZ.o ../../12/Vector3.o
OBJS2 = ../Matrix44.o ../Matrix41.o ../Matrix14.o ../Matrix4.o
OBJS3 = ../seashell.o ../pawns.o ../vase.o
#$< evaluates to the target's dependencies, 
#$@ evaluates to the target

$(PROG): $(OBJS) $(OBJS1) $(OBJS2) $(OBJS3)
	g++ -o $@ $(OBJS) $(OBJS1) $(OBJS2) $(OBJS3) $(LIBDIR) $(LIBS) $(XLIBS) 
	g++ -o stereo-background stereo-background.cpp Camera.o $(OBJS1) $(OBJS2) $(OBJS3) $(LIBDIR) $(LIBS) $(XLIBS) $(INCLS)
	g++ -o stencil-demo stencil-demo.cpp  $(LIBDIR) $(LIBS) $(XLIBS) $(INCLS)

$(OBJS): 
	g++ -c  $*.cpp $(INCLS) 

$(OBJS1): 
	cd ../../12;  make;  cd ../14/stereo

$(OBJS2):
	cd ..;	make; cd stereo

$(OBJS3):
	cd ..; make; cd stereo
clean:
	rm *.o $(PROG); rm stereo-background stencil-demo

